Blurring the line: Transmedia storytelling

The week seven group had a well-prepared presentation on multiplatform, simulation and environmental narratives. Examples and theories are explained well with additional cases in all fields. The in-class activities successfully addressed the topic with storytelling in films, video games, social media or even our own photographs.     Transmedia storytelling has been used frequently to target… Continue reading Blurring the line: Transmedia storytelling

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Participation in narrative

The week six team introduced the history and application of participation in the various fields with most examples provided in the online lecture. The presentation content could be developed further by exploring arguments. For example, is there any artist oppose participation publicly? Participation invites prosumer into the production stage of a project. Producer and consumer are… Continue reading Participation in narrative

Immersive spaces: What makes Virtual reality unique and dynamic?

Immersive spaces are also named as immersive virtual worlds (IVW), which transform the reality of a person into a new or different environment. Savin-Baden, Gourlay and Tombs (2010, p. 162) stated that 'perhaps the most striking feature of the IVWs is their moving, three-dimensional (3D) nature. Unlike the 2D "flat" appearance of conventional webpages, IVWs are… Continue reading Immersive spaces: What makes Virtual reality unique and dynamic?

Turning illogical into narrative: Database narrative

The presenters are well prepared to present this 'illogical' concept with lots of examples. The activity is also interesting enough to let us understand more about database narrative. You pick fragments from different places (the database) to form a story. As the week four lecture mentioned, in Manovich's database narrative, a narrative 'is fragmented into self-contained… Continue reading Turning illogical into narrative: Database narrative

Linear and non-linear narrative

In the week three presentation, the presenting team explained some linear and non-lear narrative concepts with keywords and key sentences, which let audience easier to understand the meanings. However, they can improve by putting fewer examples on screen. They were simply giving too many examples without the introduction of the films or games, which confused audiences… Continue reading Linear and non-linear narrative

Interactive documentary: Prison Valley

Prison Valley is a very first web documentary I have experienced. The combined elements of interactive, multimedia and gaming brought audiences to explore the prison industry in the Cañon City, Colorado, a town with 13 prisons and around 36000 residents and 7735 convicts. French journalists David Dufresne and Philippe Brault used thousands of pictures, hours of… Continue reading Interactive documentary: Prison Valley

Playable story: Late Shift

British full motion video game Late Shift is an excellent example of the interactive narrative. Introducing itself as 'the world's first cinematic interactive movie', this crime thriller satisfies one of the audiences' wishes while reading stories or playing games, controlling the protagonist or even the whole plot. Interactive narratives are 'more particularly on the design problem of integrating the user's… Continue reading Playable story: Late Shift

#6 – Reflection on the course (Sound and Image)

The course has lived up to my expectation as I have learnt what I want to learn at the beginning of the semester (improve shooting and editing skills and collaboration with others). I learnt that how things should be run in pre-production, production and post-production stages. For the preproduction stage, I learnt that all of… Continue reading #6 – Reflection on the course (Sound and Image)

#5 – Color Grade

Based on different scene and story, color grading is a good way to enhance the storytelling and create different feelings. The first scene is about Lenny is checking Mr. Sergeant’s position. I want to emphasize Lenny’s cautiousness on his face because his emotions are the key point in this scene. I increased the lights, saturation and […]

#4 – The Edit and Reflection on your Vox Pop and Interviews

Reflection on production stage of the Vox Pop Shooting Vox Pop in the library is more difficult than I thought. It's quite different from the previous shooting exercises. We have to shoot the enough number of Vox pop, b-rolls and atmos in less than 2 hours. Everything had to be doing softly in the library.… Continue reading #4 – The Edit and Reflection on your Vox Pop and Interviews